“Wind, unquenchable, eternal”
Windlord: Josh Skinner & Alex Greco
Seat of Power: Windspire, Isle of the Old Kings
Demographic: Jr. Boys
House Trait: Valor
Current Allegiance: Westwind Warriors
“Without warning there was a sound like a strong wind, gale force – no one could tell where it came from.” -Acts 2:2
The Throne War (Pulse15): Bannermen of House Cavalier (11th place of 25 Houses)
Conquest of Everland (SC16): The Royal Vanguard (5th place of 12 Houses)
Borderwars Season 1: Warriors of the West (2nd place of 4 Alliances)
Rise of Nations (SC17): Royal Dominion (1st place of 4 Nations)
Borderwars Season 2: Royal Dominion–>Westwind Warriors (4th place of 4 Nations)
Contest of Nations (SC18): Westwind Warriors (4th place of 4 Nations, 11th place of 16 Houses)
Prior to arriving in Everland
Sophisticated and civilized, House Westwind has long held power in these lands. As such they are often referred to as one of the Great Houses of Freehart. Strong, brave and tenacious, they are respected even by those who call them enemies. They are warriors without peer, who fight with the fury of the wind itself.
House Westwind has the distinction of being the only House to ever unite the endlessly warring factions of these lands and rule over them as King. The first to rule among the Westwind Kings was King Ivan, known as the First King. However he passed on without an heir, sparking a long and brutal period in our history, known as the Clash of the Clans.
This was brought to a climactic end by King Mitchell the Just, perhaps the most famous Westwind King to ever rule. In the final battle of the Clash of Clans he personally took to the field with his armies, defeating his rivals and earning the fealty of his enemies after laying them low. His reign was long and prosperous, and he was known to be a man of honor who ruled justly over all Houses, not merely his own.
If King Mitchell was famous, then King Lucas was infamous. His story begins shortly after King Mitchell, at the height of his power, mysteriously vanished, leaving a vacant throne. In those days, King Lucas was not a king at all, but rather a simple elder from one of the Hill Tribes in the Westerlands. However when the fabled Thousand Moon Turn Curse struck Freehart, he saw his chance for greatness.
At the onset of the curse a tribe of forest dwellers, that once flourished in these lands, was almost wiped out by terrifying creatures of the night. In the ensuing chaos and panic, Elder Lucas gathered together his tribesmen and laid claim to the Westwind Throne, bringing about the true ending to what should have been a glorious dynasty under King Mitchell.
To his credit, King Lucas fought fiercely to prevent his tribe and new subjects of House Westwind from suffering the same fate as the massacred Forest tribe and he was ever after known as King Lucas the Fierce. However, in so fiercely seeing to his own, he dishonoured the memory of King Mitchell. Old alliances crumbled, pledges were broken, and after a tumultuous reign that ended in his own exile, the Kingship was lost and the Westwind Throne has sat empty ever since.
Despite this, House Westwind still rules not as Monarch, but rather simply as the predominant and most successful House among many. Their influence, both economic and political, still holds sway throughout most of Freehart. However it is not enough to truly claim the throne. From their seat of power in the West, with their backs set against the strength of the mountains, they do their best to maintain order and peace. Yet, despite their best efforts, their influence is waning and malcontent has become common place.
Maintaining a position of power for so long has garnered House Westwind some measure of ill will over the years from those that would not be ruled. While many of the Great Houses can be counted among the growing list of prominent Houses that openly defy House Westwind, it is House Flamewright, House Stonefist, and House Ragewater that truly wish to see the utter destruction of House Westwind.
This deep lying animosity is said to have begun in ancient times, when these four Houses gained supremacy over all others. However, their attempt to rule as one failed and House Westwind eventually sought to set itself above the others. And so the four houses fell to fighting amongst themselves for the right to rule. As they quarreled their alliance fell to ruin, leaving each house forever marked by its passing. Still today, they blame each other for their own downfall, for all but House Westwind never truly recovered from those dark days. And so there can never be peace between them.
The Throne War were not kind to House Westwind. Ever seeing themselves as the rightful rulers of Freehart, they made an early bid for the throne only to suffer crushing defeat. House Westwind then went on to fight under the banner of House Onyx, only to be defeated a second time. It wasn’t until the last days of the war that House Westwind finally succeeded through its support behind the rising star of House Cavalier. Though they ended the war on the winning side, recovering some of the lost prestige of their house, it was not enough to maintain their title as a Great House of Freehart.
To make matters worse for House Westwind, several years later when the River Pulse began to dry up, many of the Houses cast accusations upon House Westwind, claiming they had blocked the river at its source to hold the rest of Freehart ransom out of spite for their lost glory. In truth, no house relies upon the River Pulse more than House Westwind. However, as the ailing Houses of Freehart struggle to survive, it may be difficult to convince them otherwise.
Conquest of Everland (SC16)
One of the oldest houses, it comes as no surprise that House Westwind survived the journey to Everland. To their benefit, two of their oldest enemies perished in the journey and their loyal allies, House Tempest, survived. Along with Tempest, and new allies in House Aurora, the Royal Vanguard was able to conquer much of Everland in the name of King Justin.
Together, they put forth a valiant effort to push past the giants guard towers and establish a foothold in their lands. When two giants were slain during a daring night time mission, it was determined that House Westwind, along with House Wildbourne were responsible for their deaths. While the two houses did not work together, this was a great victory for old Freehart and King Justin.
Despite their earlier victories however, House Westwind and the Royal Vanguard suffered heavy loses in the final battle against the Colossus, Lord of Giants. As the commanders of the Royal Vanguard, House Westwind bore the brunt of the King’s displeasure at their performance and they were denied the status of a Great House of Everland. However, they are delighted that their loyal ally House Tempest was acknowledged as a Great House and that their other victories brought great honour to King Justin.
Borderwars (Season 1)
The rugged glens on the Western shore of Everland reminded House Westwind of their old home in Everland and, as such, they were happy to settle there. Calling their new province the Westerlands, they laid the foundation for the Windspire, a grand city from which to rule their people.
As fate would have it, an old rival settled in the nearby Dalelands. House Westwind and House Onyx immediately fell into conflict with one another, mocking House Onyx by dubbing their province the Dairylands. Though House Onyx embraced the name, they did not ignore the slight. Conflict erupted on all fronts, with House Tempest joining the fray on the side of Westwind and House Spartan joining their ally House Onyx. A bitter rivalry was born that would shape Everland for years to come.
Five years after the Conquest of Everland was complete, a feud erupted between House Cavalier and House Limrip. This set off a chain of events that resulted in the exposure of a grand deception regarding King Justin’s reclusiveness since landing in Everland. High ranking members of House Cavalier had conspired with House Castellan to cover up the loss of King Justin during the Crossing. King Justin of Everland was a lie.
On the battlefield the valor of House Westwind was unquestionable and their armies a force to be reckoned with. But at home they lacked governance and, as a result, found themselves time and again to be on the losing side of the conflicts gripping Everland. With no King to keep the peace, they realized that they needed strong leadership to survive.
When the Grand Duchess of House Aurora rose to power and proposed an alliance, House Westwind gladly accepted, pledging its warriors to fight alongside House Aurora. So was born the Warriors of the West, a formidable alliance pairing the strength of the Westwind armies with the brilliant leadership of Grand Duchess Jordan.
The Warriors of the West saw early gains as they consolidated their forces, allowing House Westwind to finally claim the western half of the Dalelands from their old enemy House Onyx. However, House Onyx pushed back with an alliance of its own, the so called “free peoples” alliance of Spartonvlier. The Western Dalelands revolted against House Westwind, and the Spartonvlier alliance laid siege to the Windspire. Though House Westwind fought bravely, they were outnumbered and overwhelmed. To avenge perceived wrongs at the hands of House Westwind, House Onyx destroyed the city and desecrated the statues honoring the ancient line of Westwind Kings, drowning their remains in milk as a further insult. All seemed lost for House Westwind, until a bizarre twist of fate.
Appalled at the dishonorable behaviour of House Onyx following the siege of the Windspire, House Cavalier switched sides. In the same year, General Schroeder of House Spartan raised the alarm towards the threat posed to all Everland from the rising power of the Eastern Empire. With the might of House Cavalier joining with their own and much of Everland’s attention focused eastward, the Warriors of the West seized the opportunity to reclaim much of what had been lost.
The tides have turned and now the Warriors of the West stand as a close rival to the Eastern Empire in both land and deed. With no King in Everland, House Westwind yearns for the rule of noble blood. With its own line of kings long severed, they now look to the Grand Duchess of House Aurora to rule. The blood and valor of House Westwind will make it so.
Rise of Nations (SC17)
House Westwind fought with valor and bravery bringing many victories to the Royal Dominion. In continued support of the Duchess of House Aurora, House Westwind along with their loyal allies House Tempest and recent ally Cavalier, fought fiercely during the Siege of King’s Seat, while avoiding a descent into the ugly politics of the other nations.
Through their valor the Royal Dominion was able to force House Castellan to yield and give up the defense of King’s Seat. Together they held the capital long enough for the grand Duchess of House Aurora to take the throne of Everland and the Royal Dominion became the ruling nation of Everland.
Borderwars (Season 2)
As a reward for their loyalty and support during the Rise of Nations, Queen Jordan decreed that the Great House Westwind would not only be given back their home Territory, the Western Glens, but also that House Onyx would be indebted to rebuild the Windspire, House Westwind’s capital, after having desecrated it at the end of the First Borderwars.
But this would hardly end the feud between their Houses for House Westwind would yet lose more territory during the Second Borderwars. After losing to the Iron Republic in the Great Arena at King’s Seat, House Westwind was forced to relinquish control of the Western Dalelands over to House Onyx, furthering the animosity between their Houses.
Further still, many years later House Westwind would discover that in defiance of the Queen’s orders, House Onyx had intentionally sabotaged the foundations of Westwind’s capital city when they had been ordered to help rebuild it. The Windspire began to crumble and fall into ruin, and House Westwind made plans to relocate.
While they were occupied with the ongoing feud between their Houses, other forces were at play around them, for without consulting them the Queen made a political alliance with Andrei Khan, and agreed to rule Everland with him at her side. Surely this was an honor that should have been given to a Windlord of House Westwind. Though the royal blood line had been lost, this could have been seen as way to restore it. At least that’s what House Tempest insisted upon.
Westwinds ancient ally was furious over the insult and went to great effort to stir up malcontent within House Westwind. With righteous indignation and the support of their sisters in Hosue Tempest, Westwind took up the cause. When Hosue Tempest informed them that House Evergreen would join their rebellion against the queen, it was decided that they would form their own nation, resurrecting an old name that is always spoken with reverence in halls of House Westwind, the Westwind Warriors.
While the Queen could oppose them at the court in King’s Seat, with the Iron Republic between them, she lost any real chance of retaliation against the new nation until refugees from the long lost House Equinox arrived. Wandering down from the frozen wastelands north of the Winterwall Mountains, they told a harrowing tale of survival after being separated from the fleet so many years ago. The Queen claimed her heart was moved by compassion, and she began drafting up a new map of Everland in an attempt to make a home for House Equinox, who had suffered so much.
House Tempest saw through her intentions and sent their own agents among the ladies of House Equinox. By the time the Queen had resettled them in the North, to be used as staging point for retaliation against the Westwind Warriors, House Equinox had already been turned and promptly joined the other Northern Houses rather than be used as a pawn by the Queen.
Shortly after, House Spartan’s discovery of the Shattered Isles further improved the Westwind Warriors claims to legitimacy. For there, surviving for twenty years on their own, was the lost ships carrying the royal bloodline of the Westwind Kings. A young prince of Westwind was found among them, fighting a war with House Nightsbane, against insurmountable odds. He was instantly declared a hero and the new and rightful King of the Westwind Warriors.
House Westwind was quick to send aid to their new King, but the war was quickly declared unlawful by Queen Jordan, who was well known for here disdain for open warfare. This left House Westwind with a new territory, a highly fortified Island in the Exodus Sea called the Isle of the Old Kings. It was here they chose to relocate their capital, where the Windspire and seat of King Josh will now be untouchable by their foes.
With Everland’s borders redraw and King Josh enthroned at the Windspire’s new island fortress, the Westwind Warriors are a force to be reckoned with. Queen Jordan and Andrei Khan have no choice but to acknowledge House Westwind and its allies as a legitimate nation of Everland. The rebellion was a stunning success.
Contest of Nations (SC18)