On the last friday of every month, the four Alliances compete against each other in a variety of games and/or competitions. Certainly there is bragging rights up for grabs, but ultimately winning on the last friday of every month isn’t enough to carry your Alliance or your House to the top of the Standings. That’s where conflicts come in. Think of them as what you’re playing for each time the Alliances come together in competition.

Conflicts in Border Wars arise as a direct result of the Military actions taken by each Alliance’s War Council. Decisions to invade, raid, or defend certain territories results in conflicts between the various Houses involved.

While conflicts happen behind the scenes, and are NOT publically announced, they really are the backbone of Border Wars. Conflicts weigh heavily in determining the points or Standings of individual houses as well as Alliances. Think of it this way; your alliance could win every single live action Border Wars event month after month, however if your War Council only ever took defensive actions, you would never gain anything. Soon a second-place Alliance could pull ahead of you in points even though you consistently perform better than them at the live action events. That’s because they actually choose to invade or raid the 3rd or 4th place alliances. In Border Wars ignoring strategy is a sure fire way to lose in the long run.

As example of how Conflicts work, here’s graphic summarizing Season 1 Episode 6 of Border Wars, which took place in February 2017:february-2017-conflicts

Here you can see that the Spartonvlier alliance teamed up to Raid House Ragewater, while the Eastern Empire attempted to deal with a  Peasant Revolt. Meanwhile both the Warriors or the West and the Meridian Alliance invaded a territory. These Military actions resulted in four conflicts occurring.

In each case, victory was won by the side with the higher victory point (VP) score in the conflict.Victory points are calculated by the points earned during the last-friday-of-the-month live action Border Wars event, PLUS the relative Might advantage, MULTIPLIED by a bonus of +50% for every house that one side outnumbers the other and +50% if a House choose to Defend their own territory.

The VPs earned during the live -action borderwars competition in February 2017 were as follows:

Alliance Total VPs earned
Eastern Empire 2
Meridian Alliance 6
Spartonvlier 5
Warriors of the West 7

As are result of those VPs, the conflicts were resolved as such:february-2017-conflicts-resolved

  • Battle 1: Spartonvlier 7.5 VPs vs. Eastern Empire 1 VPs (Garrison Only)
  • Battle 2: Warriors of the West 14 VPs vs. Spartonvlier 7 VPs
  • Battle 3: Eastern Empire 5 VPs vs. Peasant Revolt 4 VPs
  • Battle 4: Meridian Alliance 15 VPs vs. Eastern Empire 2 VPs

Looking at things in more detail, Battle 4 for example was calculated as such:

  • Meridian Alliance (6 VPs  x 2 for outnumbering 3-to-1) + 3 Might Advantage =  15VPs
  • Eastern Empire 2 VPs + 0 Might Advantage = 2 VPs
  • Therefore Meridian won the conflict, successfully invading the Ironwood Forest

This is a good example of how important the strategies of your War Council really are. Because the Meridian Alliance so heavily outnumber Ragewater AND had a Might advantage, even if the Eastern Empire had performed better in the competition, the outcome would have remained the same. Let’s say for example that the VPs earned in the competition by the two alliances were reversed, it would have look like this:

  • Meridian Alliance (2 VPs  x 2 for outnumbering 3-to-1) + 3 Might Advantage =  7VPs
  • Eastern Empire 6VPs + 0 Might Advantage = 6 VPs
  • Still not enough to change the outcome, Meridian wins

Now let’s consider if Ragewater had seen the attack coming and had two of its allies from the Eastern Empire help them defend the Ironwood Forest, making it a 3-on-3:

  • Meridian Alliance (2 VPs  x 1 for even numbers) + 3 Might Advantage =  5VPs
  • Eastern Empire (6VPs x1 for even numbers) = 6 VPs
  • Now, despite the Might advantage, Ragewater would have won

With well planned strategy, in rare cases a conflict may be won or lost before any actual live action competition takes place. Battle 2 is a good example of this:

  • Eastern Empire (2 VPs x 1.5 for outnumbering 2-to-1) + 2 Might Advantage = 5VPs
  • Peasant Revolt 4 VPs (based on assuming a 3rd place finish in both rounds of the competition)
  • Even though the Eastern Empire finished 4th in both rounds and received the minimum amount of VPs, their numbers and Might advantage still carried them to victory, ending the Peasant revolt and claiming the territory

Had House Wildbourne planned poorly, and not asked Allies for help the results would have been different:

  • Eastern Empire 2 VPs + 2 Might Advantage = 4 VPs
  • Peasant Revolt 4 VPs (based on assuming a 3rd place finish in both rounds of the competition)
  • Here it would have been a tie, meaning the Eastern Empire would not have quelled the revolt and therefore it would have continued on for another month.